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arvr [2025/02/10 07:20] – created Ronell Sicatarvr [2025/02/16 07:00] (current) – [AR/VR Hardware] Ronell Sicat
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 ====== AR/VR Tools User Guides ====== ====== AR/VR Tools User Guides ======
  
-The KAUST Visualization Core Lab (KVL) provides augmented reality (AR) and virtual reality (VR) hardware, software, and technical support. KVL provides a wide variety of AR/VR devices as well as high-end Windows workstations for AR/VR development. KVL also provides access and support for AR/VR software such as Avizo, Unity, GetReal3D, and SimLab Composer. In some cases, KVL also provides development support and collaboration for special projects. [[help@vis.kaust.edu.sa|Contact us]] or [[https://www.youtube.com/watch?v=eggkRxc9TG8|watch this presentation]] to learn more.+The KAUST Visualization Core Lab (KVL) provides augmented reality (AR) and virtual reality (VR) hardware, software, and technical support. KVL provides a wide variety of AR/VR devices as well as high-end Windows workstations for AR/VR development. KVL also provides access and support for AR/VR software such as Avizo, Unity, and GetReal3D. In some cases, KVL also provides development support and collaboration for special projects. [[help@vis.kaust.edu.sa|Contact us]] or [[https://www.youtube.com/watch?v=EACmdAVWsFM|watch this presentation]] to learn more.
  
 ===== AR/VR Hardware ===== ===== AR/VR Hardware =====
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 Users who wish to quickly access an AR/VR workstation can book our [[facility_user_guides#Vive|Vive facility]]. [[help@vis.kaust.edu.sa|Contact us]] to request access to other AR/VR hardware below (we also have legacy hardware available, e.g., HTC Vive, Meta 2, Magic Leap One, Oculus Rift). Users who wish to quickly access an AR/VR workstation can book our [[facility_user_guides#Vive|Vive facility]]. [[help@vis.kaust.edu.sa|Contact us]] to request access to other AR/VR hardware below (we also have legacy hardware available, e.g., HTC Vive, Meta 2, Magic Leap One, Oculus Rift).
  
-  * [[https://www.microsoft.com/en-us/hololens/hardware|HoloLens 2]] (2X) +  * [[https://www.vive.com/us/product/vive-pro2/overview/|HTC Vive Pro 2]] (3X)
-  * [[https://www.vive.com/us/product/vive-pro2/overview/|HTC Vive Pro 2]] (2X)+
   * [[https://www.vive.com/eu/product/vive-pro/|HTC Vive Pro]] (1X)   * [[https://www.vive.com/eu/product/vive-pro/|HTC Vive Pro]] (1X)
   * [[https://www.vive.com/us/product/vive-focus3/overview/|HTC Vive Focus 3]] (2X)   * [[https://www.vive.com/us/product/vive-focus3/overview/|HTC Vive Focus 3]] (2X)
   * [[https://www.meta.com/quest/products/quest-2/|Meta/Oculus Quest 2]] (2X)   * [[https://www.meta.com/quest/products/quest-2/|Meta/Oculus Quest 2]] (2X)
 +  * [[https://www.meta.com/quest/quest-3/|Meta/Oculus Quest 3]] (2X)
   * [[https://www.meta.com/quest/quest-pro/|Meta/Oculus Quest Pro]] (2X)   * [[https://www.meta.com/quest/quest-pro/|Meta/Oculus Quest Pro]] (2X)
 +  * [[https://www.apple.com/apple-vision-pro/|Apple Vision Pro]] (2X)
 +  * [[https://www.microsoft.com/en-us/hololens/hardware|HoloLens 2]] (2X)
  
 ===== AR/VR Software ===== ===== AR/VR Software =====
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 ==== Avizo ==== ==== Avizo ====
  
-The easiest way to bring your data to VR is by using [[vistools#Avizo|Avizo]]. If you can load your data in Avizo, then you can visualize and interact with your data in VR by following a few steps without the need for any programming. A big advantage of this approach is that it works out of the box in three different KVL facilities that users can book: 1) [[facility_user_guides#Vive|Vive]] head mounted display, 2) [[facility_user_guides#Zone 5|Zone 5]] immersive display, and 3) [[facility_user_guides#CUBES|CUBES]] immersive display. Zone 5 and CUBES are great for giving impressive demonstrations/presentations that can wow your audience with a unique stereo 3D visualization experience. Another advantage is that you can also use Avizo as a powerful tool for processing your data, and it works on your laptop/desktop as well. +The easiest way to bring your data to VR is by using [[vistools#Avizo|Avizo]]. If you can load your data in Avizo, then you can visualize and interact with your data in VR by following a few steps without the need for any programming. A big advantage of this approach is that it works out of the box in two KVL facilities that users can book: 1) [[facility_user_guides#Vive|Vive]] head mounted display, and 2) [[facility_user_guides#CUBES|CUBES]] immersive display. CUBES is great for giving impressive demonstrations/presentations that can wow your audience with a unique stereo 3D visualization experience. Another advantage is that you can also use Avizo as a powerful tool for processing your data, and it works on your laptop/desktop as well. 
  
 ==== Unity ==== ==== Unity ====
  
-Users can also develop their own AR/VR application using the [[https://unity.com/|Unity]] game engine. KVL can provide Educational Unity licenses upon [[help@vis.kaust.edu.sa|request]]. If your dataset is or can be converted to a mesh format, e.g., FBX, OBJ, DAE, then it is relatively easy to bring your data into an AR/VR application in Unity. If your dataset is tabular, e.g., csv, then you can use the [[https://sites.google.com/view/dxr-vis|DXR toolkit]] to create glyph-based plots. We recommend using Unity's AR or VR project templates as starting points for development since they are typically pre-configured to work with most hardware via OpenXR. This [[highlights:2023:shushahvr|Coral Reef Restoration Planning and Visualization]] application is an example of a Unity-based VR application developed by KVL with KAUST collaborators.+Users can also develop their own AR/VR application using the [[https://unity.com/|Unity]] game engine. KVL can provide Educational Unity licenses upon [[help@vis.kaust.edu.sa|request]]. If your dataset is or can be converted to a mesh format, e.g., FBX, OBJ, DAE, then it is relatively easy to bring your data into an AR/VR application in Unity. For other data types, reach out to us to discuss if we can convert your data to something that can be used in AR/VR. We recommend using Unity's AR or VR project templates as starting points for development since they are typically pre-configured to work with most hardware via OpenXR. This [[highlights:2023:shushahvr|Coral Reef Restoration Planning and Visualization]] application is an example of a Unity-based VR application developed by KVL with KAUST collaborators. 
 ==== GetReal3D for Unity ==== ==== GetReal3D for Unity ====
  
-[[https://www.mechdyne.com/software-services/getreal3d-for-unity/|GetReal3D]] can be used to bring a Unity application into our immersive displays: [[facility_user_guides#Zone 5|Zone 5]] and [[facility_user_guides#CUBES|CUBES]]. This can be done by using the GetReal3D for Unity plugin which can be [[help@vis.kaust.edu.sa|requested from KVL]]. Install it into your Unity project using the following steps:+[[https://www.mechdyne.com/software-services/getreal3d-for-unity/|GetReal3D]] can be used to bring a Unity application into our immersive CAVE environment: [[facility_user_guides#CUBES|CUBES]]. This can be done by using the GetReal3D for Unity plugin which can be [[help@vis.kaust.edu.sa|requested from KVL]]. Install it into your Unity project using the following steps:
   - Select "Assets" -> "Import Package" -> "Custom Package" from the main menu.   - Select "Assets" -> "Import Package" -> "Custom Package" from the main menu.
   - Navigate to and select the GetReal3D Unity package file.   - Navigate to and select the GetReal3D Unity package file.
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   * Unity 2022.2.14f1   * Unity 2022.2.14f1
   * Unity 2022.3.4f1   * Unity 2022.3.4f1
 +
 +===== Example Projects =====
 +
 +Below are example AR/VR projects that we developed in the past:
 +
 +  * [[highlights:2023:cpvvr|Coral Probiotics Village in VR]]
 +  * [[highlights:2023:shushahvr|Coral Reef Restoration Planning and Visualization]]
 +  * [[highlights:2024:climatemodel|KVL Develops Holographic App for KAUST Winners of 2024 Gordon Bell Prize for Climate Modelling]]
 +  * [[highlights:2024:kvlanpercart|KVL Co-organizes Science as Art Exhibit with ANPERC]]
 +
 +
 +
 +
  
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arvr.1739172008.txt.gz · Last modified: 2025/02/10 07:20 by Ronell Sicat
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