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highlights:2025:brainawarenessweek [2025/04/21 08:46] – Ronell Sicat | highlights:2025:brainawarenessweek [2025/04/21 13:30] (current) – Ronell Sicat | ||
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===== Overview ===== | ===== Overview ===== | ||
- | Brain Awareness Week is a global campaign that promotes public awareness and interest in brain science. On the week of April 13-17, 2025, KAUST celebrated its first Brain Awareness Week led by KAUST faculty Prof. Leena Ibrahim in partnership with several KAUST stakeholders | + | Brain Awareness Week is a global campaign that promotes public awareness and interest in brain science. On the week of April 13-17, 2025, KAUST celebrated its first Brain Awareness Week led by KAUST faculty Prof. Leena Ibrahim |
- | The KAUST Visualization Core Lab (KVL) provided VR headsets | + | The KVL provided |
- | During the whole week, there were three booths in the event that showcased virtual reality experiences co-organized by KVL. The first booth managed by PhD student Maria Veloz Castillo featured VirtualMente and the metaverse lecture hall used in the international VR lecture. VirtualMente is a virtual reality tour of the brain that was developed by KVL with Prof. Pierre Magistretti and Corrado Cali. The metaverse application based on the spatial.io platform was developed by Prof. Cali and Prof. Agus and features various 3D content that is used for virtual lectures and presentations. The second booth managed | + | During the whole week, three booths in the event showcased virtual reality experiences co-organized by KVL. The first booth managed by PhD student Maria Fernanda |
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- | Prof. Leena Ibrahim giving a lecture in virtual reality, streamed to lecture room in Italy. | + | Prof. Leena Ibrahim giving a lecture in virtual reality. |
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- | KAUST participants were given the chance to experience the lecture hall in VR. | + | KAUST participants were given the chance to experience the metaverse |
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+ | The event featured booths for research showcases and interactive experiences. | ||
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+ | The first VR booth featured VirtualMente and the metaverse lecture hall. | ||
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+ | The second VR booth helped users learn more about dementia. | ||
- | Photo credits: | + | Photo credits: |
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