Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| vrtools [2023/08/06 11:29] – [AR/VR Hardware] Ronell Sicat | vrtools [2024/08/04 11:09] (current) – [GetReal3D for Unity] Ronell Sicat | ||
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| Line 5: | Line 5: | ||
| ===== AR/VR Hardware ===== | ===== AR/VR Hardware ===== | ||
| - | Users who wish to quickly access an AR/VR workstation can book our [[facility_user_guides# | + | Users who wish to quickly access an AR/VR workstation can book our [[facility_user_guides# |
| * [[https:// | * [[https:// | ||
| Line 33: | Line 33: | ||
| Follow the instructions on how to enable and run GetReal3D from the developer guide in " | Follow the instructions on how to enable and run GetReal3D from the developer guide in " | ||
| + | Note that if you are converting an OpenXR-based VR application into GetReal3D-based VR you have to: | ||
| + | - Enable old input system in Player Settings --> Active input system --> Input System (old). | ||
| + | - Disable OpenXR in Player Settings --> XR Management --> Uncheck OpenXR option. | ||
| + | - Replace the XR Origin (with camera and hands) with GetReal3D' | ||
| + | - Add getReal3D/ | ||
| + | |||
| + | Below are the compatible Unity versions: | ||
| + | |||
| + | GetReal3D 4.1: | ||
| + | * Unity 2018.4.36 | ||
| + | * Unity 2019.4.30 | ||
| + | * Unity 2019.4.31 | ||
| + | * Unity 2020.3.18 | ||
| + | * Unity 2020.3.19 | ||
| + | * Unity 2021.1.20 | ||
| + | * Unity 2021.1.24 | ||
| + | * Unity 2021.3.2f1 | ||
| + | * Unity 2022.1.0f1 | ||
| + | GetReal3D 4.3: | ||
| + | * Unity 2019.4.40f1 | ||
| + | * Unity 2020.3.47f1 | ||
| + | * Unity 2020.3.48f1 | ||
| + | * Unity 2021.3.22f1 | ||
| + | * Unity 2021.3.23f1 | ||
| + | * Unity 2021.3.28f1 | ||
| + | * Unity 2022.2.14f1 | ||
| + | * Unity 2022.3.4f1 | ||
| + | |||
| + | <!--- | ||
| ==== SimLab Composer ==== | ==== SimLab Composer ==== | ||
| - | [[https:// | + | [[https:// |
| + | |||
| + | ---> | ||
| {{tag> | {{tag> | ||